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Old Mar 18, 2005, 07:45 AM // 07:45   #1
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Question Official Suggestions Thread - March BWE

Please share your suggestions for Guild Wars, based on your experiences in the 5th BWE, March 18 - 20. (Fresh thread, fresh ideas, please, determined by the current state of the game.)

Please post below and we'll be gathering your thoughts for the team!
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Old Mar 18, 2005, 07:56 AM // 07:56   #2
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Wow! Love the new character creation interface. Feels a lot more refined And you can zoom! Very nice!

Serious Problem?: If you log out in pre-seared ascalon it immediately takes you to post-seared. I logged in for the first time with a character and it said the client had been updated and to reload, I did so and logged in post-seared! Working as intended?

Ok, tried again with a second character, logging out and then back in did not teleport me like it did for my first character. Perhaps it has something to do with the patch, there were several people in town complaining that they had been taken there after closing the game and logging back in, so I don't think it was just me.

Last edited by Moon; Mar 18, 2005 at 08:36 AM // 08:36..
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Old Mar 18, 2005, 09:06 AM // 09:06   #3
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Please let us filter/supress emotes. I can't read any messages due to the constant emote spam going on in towns and staging areas.
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Old Mar 18, 2005, 01:10 PM // 13:10   #4
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Just remember ... this is a suggestions thread. Bugs would be better reported elsewhere so that we don't have to sort bugs from suggestions later.
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Old Mar 18, 2005, 07:57 PM // 19:57   #5
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Quote:
Originally Posted by Pharalon
Please let us filter/supress emotes. I can't read any messages due to the constant emote spam going on in towns and staging areas.
This is an excellent suggestion and we'd like you to know that we're definitely considering improvements in messaging, in many ways. Sorting, or filtering emote messages is certainly a great way to reduce in town clutter.
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Old Mar 18, 2005, 10:31 PM // 22:31   #6
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Something I thought of: a button or command to say whether you are looking for a team or not. Maybe an icon can appear abovwe your head or something?
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Old Mar 19, 2005, 12:11 AM // 00:11   #7
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I'm not sure where this would fit, but can there be some way to change the "auto-designated by Guild Wars" guild leader. Our leader is now someone who isn't playing anymore and we have no way of changing the leader apart from restarting the guild.

I love the new character creation and the PvP idea. Having to unlock skills and runes is a great idea, but no doubt you'll hear comlaints of grinding from the PvPers

The only thing I am really dissapointed in is the loss of skill charms. Where am I supposed to get the rare skills? I've looked in nearly all the skill trainers lists and haven't found Final Thrust or Savage Slash.

EDIT:I'm not dissapointed in loss of skill charms anymore. I found Final Thrust at the temple then found out that I could all the skills for beta fro a PvP char.

Last edited by BlackArrow; Mar 21, 2005 at 02:23 PM // 14:23..
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Old Mar 19, 2005, 12:23 AM // 00:23   #8
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As a new person starting out, the whole Academy thing bewildered me at first; the PvP then PvE. It would be nice if there was an explaination beforehand. Instead of 'You're going to the academy now, you can't come back, are you sure you want to go?' have something like 'The Academy has two parts, the first is a small PvP fight, second is a PvE mission, etc etc' so people aren't just like 'HUH?!' as a lot of the others with me seemed to be.


Also, since there's the initial download every time you enter a new area, you might consider making there be some kind of system to alert the other members of the part whether another team-mate is still in the downloading session or not. Several times I finished DL-ing after the rest of my party (Or they had already been to the area and had no need for the DL), and came to totally unaware of what was going on as the scripted events and such had already happened, and they had traversed ahead of me.

I'm sure I'll have more to add later on

Oh and by the way, GW is an amazing game. I'm so excited to be taking part in the beta weekend.


EDIT: One more thing off the top of my head. If possible, another two channels, one for LFG and one for Trading would be awesome, as people would be able to better filter out the things that didn't pertain to what they're doing.
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Old Mar 19, 2005, 12:23 AM // 00:23   #9
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How about actual instruments, to go with the instrument emotes? Okay, so maybe drums or even guitar would be a bit much, but I wouldn't mind being able to play a real flute. hehe

I'd also still like to see a form of chat (in towns, at least) similar to the "say" command in a typical mmorpg. One that causes your speech to display only to those in your immediate area. It would only confuse things at the moment, but when channel filters are added, it would be a very nice option. Particularly for those of us who enjoy roleplaying.
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Old Mar 19, 2005, 02:46 AM // 02:46   #10
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umm well i was playing with my friend and well we died alot becauase the first time we got restarted to this werid area and unknown and there were 2 monsters there but they kill us and everytime we kept responding their theyd multiply and soon there were like 50 and they killed us thenh i ran over to antoher place and instead of these flying beast things there were these rock type elemtals forgot name. whihc kiled us
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Old Mar 19, 2005, 03:02 AM // 03:02   #11
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Okay, just started a new character, and noticed something else. I love the new opening cinematic with the voices and all, but it sort of killed the mood when I was shown my character, at the end, and he was clipping with a bunch of other starting characters. Perhaps the cut scene shouldn't show others, since everyone starts in exactly the same spot?
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Old Mar 19, 2005, 03:50 AM // 03:50   #12
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Repost from inventory thread:

1) Put a simple toggle button at the top of each bag/pouch to designate a default "picked up items go here" location.

2) Allow us to buy/find/collect stuff to trade for (with a collector)/craft backpacks and replace the bags and pouch with it (but keep a maximum 4 locations still, eg 4 backpacks max), also allow a bag to replace the pouch. This will make for another sink and allow us the extra personal inventory space a lot of players want.
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Old Mar 19, 2005, 04:38 AM // 04:38   #13
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The Fort Ranik mission was changed in a very odd way, it's now very difficult in the begining. Just a small thing really, just didn't seem like it needed to be changed.
The "Ruins of Surmia" mission needs to be addressed, there is no indication that I'm supposed to walk over there.

By the way, I appreciate how Old Ascalon is shaped like "Pre-Searing Ascalon"

Last edited by tubocass; Mar 19, 2005 at 04:41 AM // 04:41..
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Old Mar 19, 2005, 05:25 AM // 05:25   #14
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eep my slot is gone


I recon I should have posted here first..

http://www.guildwarsguru.com/forum/s...ead.php?t=1106
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Old Mar 19, 2005, 05:37 AM // 05:37   #15
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I hadn't had time to play in the dev server much lately, I love some of the new changes. Thanks so much for the F9 option on the bags. Mucho Mucho thanks.

The voice acting is cool, but it seems a little strange without lip syncing. Work on someone to seemlesly meld them together.

Drops on the skale fins need to be upped a bit. It took me over an hour to get that stupid belt pouch.

What's with the repeating quests in post searing ascalon. I looked around and started getting offers to become a necromancer again, et al. Are these for people who missed it the first time? If so, make it so they don't offer me the quests again.

The game is really starting to come together. I haven't had time to see how the skill aquisitions are working but I'm liking the quest options although I'm annoyed that I still haven't found concussion shot, but I have almost everything else for my build already. Very happy about that. Just missing that and Rend Enchantments.
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Old Mar 19, 2005, 05:56 AM // 05:56   #16
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- Add an autofollow option
- Add chat filters (ie. hide local talk, guild talk, etc)
- Add a '/invite <character>' to make it easier to group
- Add an option to drop a quest from the quest log
- Save settings (for example, I set the profanity filter to max, but when I restart the game its set back to normal)
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Old Mar 19, 2005, 05:57 AM // 05:57   #17
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Did autorun get taken off?

Last edited by JjK; Mar 19, 2005 at 06:03 AM // 06:03..
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Old Mar 19, 2005, 05:59 AM // 05:59   #18
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Here's a thought: Have characters walk when in town. Don't slow them down, simply change the animation. I noticed that I move at roughly the same speed when walking backward, and it doesn't look awkward or anything. The movement the character makes is a long, sort of power-walking type stride. I think it would simply look better to have people walking around in town, rather than jogging everywhere. The animation already exists, so I wouldn't think it'd be hard to do.

A walk/run toggle outside of town would be nice, too.
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Old Mar 19, 2005, 08:51 AM // 08:51   #19
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Sorry, but i didnt pre-order and didnt play march BWE or Feb i hope these suggestions will do, but if these suggestions will delay the release DONT DO IT, I RATHER HAVE THEM IN A PATCH LATER ON OR EXTRA CHAPTERS.

Multiclass Clothing, some clothing which is only for the combo. example a mesmer clothing that gives u +2 illusion and a warrior clothing +2 to strength.
Then why dont u make a Me/Wa or Wa/Me clothing +1 illusion +1 strength.

Multiclass skills
Some skills only for that particular Combo

Mounts
Like WoW but usable in fighting making travelling easier, like Ranger on horseback will have less chance of getting hit by a heavy warrior

Bank
Well i think this is already there

Arena spectator
well just watch the rumble....

MMO Hunting ground
although Kill-steal will be there but that will make a little MMO fighting feel

dueling
1 on 1 duel which ends when one's health goes to 1 so it doesnt kill.
of course you have to accept a duel.

Commandable NPCs
Like you can make a henchman attack a particular enemt instead of the henchman just doing its job. Also wall archers in GvG will also be able to be commandable by player to attack which particular enemy

Chapter additions
More races, more profession, more weapons, more skills lol

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Old Mar 19, 2005, 09:32 AM // 09:32   #20
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This is my first time playing since that first E3 test. I'm definitely having a blast.

I was pretty confused through the pre-searing area. I don't think I even placed any attribute points until level 6 or 7 when I realized that my spells were sucking. It's not impossible to figure things out but I found myself asking my guild a LOT of questions all night.

I got into GvG fighting a couple hours in and it was amazingly entertaining. The only thing I think it's lacking is some sort of entertainment in the guild halls when nothing is going on. When we were all waiting around for a couple more people to show up, it got pretty boring. I really wanted some 1v1 or 2v2 skirmishes against guildmates while we waited.

Finally, the post-searing area bored me to death. I didn't really like the E3 test last year because of the zone and I still don't really like it. It's just so bland and confusing. I was trying to bust my way through the missions to get away from it but my guild convinced me to do some GvG with them instead. Now I'm hesitant to go back

Anyway, awesome work with the game. I'm really enjoying it and can't wait to see it kick the ass of all those mindless grindfests out there.
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